Skynet - Simple Communication Over Websocket

Started by osmarks, Oct 06, 2018, 02:05 pm

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Skynet is a library for simple, rednet-like communication, over websockets. This means that it is cross-server, doesn't need a modem, and has a few nice extra features like logs of past messages. It does, however, need to connect to my (or another) out-of-game server to work.
Requires CC: Tweaked.

Usage information:
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local skynet = require "skynet"
skynet.send(channel, message) -- send the given message on the given channel
skynet.receive(channel) -- receive a message on the given channel - returns channel, message, metadata
skynet.listen() -- run in parallel with program - converts websocket messages to skynet_message events with the same data as skynet.receive
skynet.disconnect() -- close websocket/stop receiving messages
skynet.logs() -- get message logs - returns a table of message objects, newest first

View the server and client code at github.
Download the client with
Code Select
wget skynet.
View and send messages with this convenient web client.

If you want to do something fancy/advanced (connect to skynet outside of CC, run/use your own server, etc), please contact me - either here, or on Hydronitrogen's ComputerCraft discord, or on SwitchCraft (or its discord).


This has recently been updated and I forgot to mention it earlier. logs no longer works due to a rewrite of the server.