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ComputerCraft => Programs => Command Programs => Topic started by: KingofGamesYami on Aug 13, 2018, 01:21 am

Title: CommandsPlus
Post by: KingofGamesYami on Aug 13, 2018, 01:21 am
Reposted from here (http://www.computercraft.info/forums2/index.php?/topic/26806-commandsplus/)

The objective of CommandsPlus is to extract data from the results of running various commands. For example, teleporting an armor stand to a player gives us the player's coordinates and which way he's facing.
pastebin get eZRj0fAD (http://pastebin.com/eZRj0fAD) commandsPlus.

Methods

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getPlayerPosition( playerName )Retrieves the position (x, y, z) of the specified player. Specifying something other than an online player's name will result in an error.

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getPlayerRotation( playerName )Retrieves the rotation (about the vertical axis, about the horizantal axis) of the specified player. Again, specifying something other than an online player's name will result in an error.

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getNearbyPlayers( nLimit )Retrieves a list of players within nLimit blocks of the computer. If nLimit is not specified, no radius will be used.

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getGameruleValue( gamerule )Retrieves the value of a gamerule (eg "commandBlockOutput")

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getDaysPassed()Retrieves the number of (in game) days passed since the world's creation.

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getGametime()Retrieves the current gametime.

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getDaytime()Retrieves the (in game) time of day.

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getWorldborder()Retrieves the current radius of the world's border.

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getFormattedBlockInfos( x1, y1, z1, x2, y2, z2 )Retrieves information using commands.getBlockInfos, but formats it into a table indexed by coordinates.

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getObservedBlock( playerName )Retrieves the block currently being observed by playerName. Credit to moomoomoo3O9 (http://www.computercraft.info/forums2/index.php?/user/23178-moomoomoo3o9/) for the original function
Note: this is sometimes inaccurate due to non-full blocks or entities.

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getForgeTPS()Retrieves information about ticks-per-second. The table is formatted like so:
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{
[ dimension ] = { time = MEAN_TIME, tps = MEAN_TPS }
}

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listScoreboardTeams()Retrieves a table of teams with the number of players on each team, in the format t[ name ] = number_of_players

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listScoreboardObjectives()Retrieves a table of objectives and their display name and type, in the format t[ name ] = {displayName = "Hello", type = "World"}

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listScoreboardPlayers()Retrieves a table of players being tracked by scoreboard.

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listScoreboardTeamPlayers( teamName )Retrieves a list of players on team teamName


If there are any commands you'd like me to add, please comment below ;)
Updates:
1.1 - Added getObservedBlock and getFormattedBlockInfos, added second argument to getPlayerPosition, changed behavior of getNearbyPlayers when no limit specified.
1.2 - Added getForgeTPS()
1.25 - Removed second argument from getPlayerPosition, added caching. The data is only cached for 1 tick, so that if you use getObservedBlock and getPlayerPosition or getPlayerRotation, it won't teleport things more than it needs to.
1.3 - Added listScoreboardTeams, listScoreboardObjectives, listScoreboardPlayers, and listScoreboardTeamPlayers

PS: Apologies for wall of text, supposedly spoilers will be available in the future (@Yemmel)